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Watch Towers have an attack bonus of +7 against camels because they share an armor class with ships.
WATCH TOWER UPGRADE
The upgrade to the Guard Tower costs 100 F/250 S. Watch Towers have 1,020 HP regardless of the Age. A team containing Malians: University technologies that benefit Watch Towers are researched 80% faster. A team containing Lithuanians: Faith, Herbal Medicine, and Heresy are researched 20% faster. A team containing Ethiopians: Watch Towers have +3 Line of Sight. A team containing Bulgarians: Fletching, Bodkin Arrow, and Bracer are researched 80% faster. Murder Holes and Herbal Medicine are free. Teutons: Watch Towers can garrison up to 10 units. Fletching, Bodkin Arrow, and Bracer cost no gold. Spanish: Watch Towers are built 30% faster. Portuguese: Technologies that benefit Watch Towers are researched 30% faster. Persians: Researching Town Watch and Town Patrol is 10%/15%/20% faster in the Feudal/Castle/Imperial Age. Malians: Watch Towers cost 15% less wood. Koreans: The upgrade to the Guard Tower is free. Italians: University technologies that benefit Watch Towers are 33% cheaper. Incas: Watch Towers cost 15% less stone. Chinese: Technologies that benefit Watch Towers are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age. Byzantines: Watch Towers have +10%/+20%/+30%/+40% HP in the Dark/Feudal/Castle/Imperial Age. Burmese: Researching Faith and Herbal Medicine is 50% cheaper. Bulgarians: Fletching, Bodkin Arrow, and Bracer cost -50% food. Bohemians: Chemistry is available in the Castle Age. Herbal Medicine ( garrisoned units heal faster),ĭetinets (Replaces 40% stone cost with wood, Slavs only) Yasama (adds two extra arrows, Japanese only) Siege weapons, Tarkans, Huskarls, War Elephants, Cannon Galleons Placing Palisade Walls around the towers is also helpful in a trush, as it protects them from melee attacks, since Murder Holes is not available until Castle Age.įurther statistics Building strengths and weaknesses If the enemy attacks the Villagers, garrison them in the closest tower to protect them. It is also effective to place towers near the main gold, stone, and wood sources for the enemy. Then, the first disrupting tower must be placed within the range of the supporting tower, and then the third one, and all the next ones must be placed within the range of each other and surround the enemy's Town Center. Once the Villagers approach the enemy settlement, they should then build a supporting Watch Tower that must be at a certain distance in order to not be noticed by the enemy.
To employ this tactic, the player must first accumulate some stone for the towers in the Dark and Feudal Ages, build a Blacksmith to improve the Watch Tower attack and range, and then send at least five Villagers to the enemy settlement with some supporting troops (preferably Archers). The strategy is based on building several Watch Towers around an enemy settlement, preferably close to valuable resources (usually gold, but Lumber Camps can also be a good target). The idea is not generally to fight the enemy outright, but to deny them access to resources. Watch Towers can also be used offensively most civilizations can perform a tactic commonly known as the "trush" (tower rush). If towers continue to be required it is a good idea to upgrade them to Guard Towers at the University where possible. Also, their base should be protected with walls since in the Feudal Age players cannot research Murder Holes, making Watch Towers highly vulnerable to melee attacks. Ideally, Watch Towers should be placed near valuable resources or choke points to make them more effective.
As usual, garrisoned units slowly regenerate lost hit points.
Its missile attack deals twice the damage of an Archer with twice the range, and the building itself has much more HP and armor.Īdditionally, up to 5 units may be garrisoned to protect them from being damaged, and Villagers and foot archers will increase the number of arrows Watch Towers fire, thus increasing the damage. The Watch Tower is the first type of tower capable of attacking to become available and provides early protection to the player's village against raiding parties and rushes. Towers are also notable for costing stone and they compete for this resource with additional Town Centers and Castles. These functions are an essential part of any kind of fortification. Towers deal strong damage to nearby enemies while also having fair armor and the ability to garrison a few foot troops.